It was quite an ambitious project you made, unfortunately it turned out to be fairly disappointing in many ways.
The way I see it, the game was basically in two parts: A decent animated part and a pretty crappy game part. I'll cover both in detail.
For the animated scenes, they were quirky and well-animated. Your style is interesting, if not my favorite, but it was animated quite well with the characters not being too stiff and providing a decent amount of action.
For the writing...well, its ok for Newgrounds standards I guess...It was often unnecessarily dirty and skipped details, trying to focus on the characters and their quirkiness, which was often overly typical and crudely humored (although I did enjoy the racially stereotyped baddies, a guilty pleasure). I even saw things that were at most transparently lifted from shows like Archer, almost as if you took the ideas from that, made all the jokes a lot more blatantly dirty and set the whole thing in space. I'd recommend an M rating, but I'm sure nobody really cares at this point.
But effect and animation-wise, you went all out. 3D integrated into some aspects (another Archer thing but...), sprinkled with special effects and it makes a decent visual experience (if you turn down the conversations).
Game- wise, I realize it was the focus of the game (I think), but it's so unassuming and uninteresting its almost like a boring segue to tie the animated bits together. The ship controls are wonky as well as firing, burst fire especially-the missiles were pretty cool. The way the health works is especially unclear, not that it matters as death is a minor inconvenience, with a guy comically racing out to fix your ship in a few short seconds every time you die. Since there's no way to lose so there's absolutely no challenge, which is *kinda* an important part to any game, IMO.
There is also little to no explanation from the previous cutscene that explain what is actively happening in each respective level. The little info you get is, I assume, coming from the little portraits that talk occasionally, which I can't tell when they are saying something key to the story or just spouting off in response to a certain action due to the sheer noise and commotion of the battle and the background music.
The ships are so low detailed you can't really discern what it is supposed to be, and sometimes whether or not if is even an enemy, which I have to say is the one weakness in your graphical style; it does not work for games.
The best part about this whole project is definitely the music, which listening to would be one of the few reasons for me to even play this movie/game thing again. I also enjoyed the voice acting a lot (spot on), even if I didn't really enjoy what was coming out of their mouths.
I understand this is a big project for you and you really put a lot of work into it and wanted it to succeed. This is why I gave you a higher review score than I would otherwise. But glaring weaknesses prevent it from becoming the one big great project you wanted it to be. I get it, you're just a bunch of individual Newgrounds people working towards a single goal and you aren't, say, an experienced professional team. I respect that. I only hope that you can improve upon your weaknesses and save this series from its disappointing "pilot".