Know what's more pathetic than Wade Fulp's life? Guys who spend their free time making a game about how pathetic Wade Fulp's life is.
It was quite an ambitious project you made, unfortunately it turned out to be fairly disappointing in many ways.
The way I see it, the game was basically in two parts: A decent animated part and a pretty crappy game part. I'll cover both in detail.
For the animated scenes, they were quirky and well-animated. Your style is interesting, if not my favorite, but it was animated quite well with the characters not being too stiff and providing a decent amount of action.
For the writing...well, its ok for Newgrounds standards I guess...It was often unnecessarily dirty and skipped details, trying to focus on the characters and their quirkiness, which was often overly typical and crudely humored (although I did enjoy the racially stereotyped baddies, a guilty pleasure). I even saw things that were at most transparently lifted from shows like Archer, almost as if you took the ideas from that, made all the jokes a lot more blatantly dirty and set the whole thing in space. I'd recommend an M rating, but I'm sure nobody really cares at this point.
But effect and animation-wise, you went all out. 3D integrated into some aspects (another Archer thing but...), sprinkled with special effects and it makes a decent visual experience (if you turn down the conversations).
Game- wise, I realize it was the focus of the game (I think), but it's so unassuming and uninteresting its almost like a boring segue to tie the animated bits together. The ship controls are wonky as well as firing, burst fire especially-the missiles were pretty cool. The way the health works is especially unclear, not that it matters as death is a minor inconvenience, with a guy comically racing out to fix your ship in a few short seconds every time you die. Since there's no way to lose so there's absolutely no challenge, which is *kinda* an important part to any game, IMO.
There is also little to no explanation from the previous cutscene that explain what is actively happening in each respective level. The little info you get is, I assume, coming from the little portraits that talk occasionally, which I can't tell when they are saying something key to the story or just spouting off in response to a certain action due to the sheer noise and commotion of the battle and the background music.
The ships are so low detailed you can't really discern what it is supposed to be, and sometimes whether or not if is even an enemy, which I have to say is the one weakness in your graphical style; it does not work for games.
The best part about this whole project is definitely the music, which listening to would be one of the few reasons for me to even play this movie/game thing again. I also enjoyed the voice acting a lot (spot on), even if I didn't really enjoy what was coming out of their mouths.
I understand this is a big project for you and you really put a lot of work into it and wanted it to succeed. This is why I gave you a higher review score than I would otherwise. But glaring weaknesses prevent it from becoming the one big great project you wanted it to be. I get it, you're just a bunch of individual Newgrounds people working towards a single goal and you aren't, say, an experienced professional team. I respect that. I only hope that you can improve upon your weaknesses and save this series from its disappointing "pilot".
I love yer games luis
Whenever I look at those crosses my eyes ignite. You should make a jew-friendly version
Mediocre game, great warm up for shooters.
As a stand alone game, this game is quite boring and doesn't have much in depth. HOWEVER, after a round of doing the arcade mode, I found that it warmed me up quite a bit with first person shooter, and found I performed much better on just about any first person shooter game.
Great work on that part, it really helps do better at more in depth shooters!
Dull, boring, visually drab
This game is really just lazy work. Its almost as if you needed an excuse to make a game. The silhouetted style is just a huge excuse to not do any real graphics. So along with that, you made the animation 3-d to make it look better than it is. Also, your intention seemed for it to be an art game when no art was actually involved, just some dumb visual tricks. Then so people will be more amazed by the lazy graphics of this game, you made some ridiculously easy and straightforward puzzles that lead into animation that looks good, but only when black is brought in to hide any real details. Thank god this game is as short as it is interesting.
Great dashing game.
This is a good challenge game with a simple premise. Your art is pretty neat, especially your little barrel-chested guy. Provides some timing and deciding when to jump and so on. Anyways, neat little game you got here. ;)
Great adventure game in many ways.
I thought this game was very good. I loved the unique gameplay system of taking certain areas of land and battling by charging your troops. This type of game requires a lot of strategy for which is a good time to attack, defend or gather resources. Also, the game had a good level of difficulty, not too hard or easy.
Overall, great game! I've always loved you're games and i'm always looking forward to more from you.
I loved this game. The animation was smooth and the artwork was amazing. Another thing I really liked was, even though it was pretty graphic intensive the game didn't lag.
Best game of the year so far.
The animation and art was awesome. I agree that the first time I played, the first game was impossible. Anyways great game.
P.S. I love you too.
I liked the original. Very puzzling and fun. With the level editor, the game keeps on going.
By the way, a topic where you can post level editor creations has been made in the Flash forum under the BBS topic id=632827.
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